← All anti-cheats
Field Guide · Anti-cheat

NetEase in-house anti-cheat

NetEase Games ships its own anti-cheat across titles including Marvel Rivals, variously labeled NetEase Anti-Cheat Expert or NetEase Game Security. Independent technical analysis describes it as kernel-level, in the same architectural tier as EAC or BattlEye, though NetEase has not published its technical internals. It is a different product from Tencent's ACE, with which it is often confused.

kernel · with gameLoads a kernel-level driver while the game runs, then unloads it when you quit.
How it loads
While a protected game runs
Firmware it asks for
None catalogued
Games catalogued
2
Catalogued as of
June 2026
What it can and cannot see

Independent technical analysis describes NetEase's anti-cheat as kernel-level, in the same architectural tier as EAC or BattlEye, though NetEase has not published its internals. On that description it would examine the host machine while a protected game runs, the way other kernel anti-cheats do, and like them would not see a separate computer or a capture device outside the protected PC.

The same boundary applies to every anti-cheat here. Anti-cheat that runs on your PC can examine what happens on that PC, to the depth its design allows. It cannot see a second computer, a capture device, or hardware placed between an input device and the port it plugs into. That is why the presence of an anti-cheat is not, on its own, proof of anything about a player, in either direction. Vera describes what runs; it does not decide what it means.
Source

Catalogued by Vera from the anti-cheat maker's own documentation and named public reporting (Ars Technica, PC Gamer, Eurogamer, BleepingComputer, and others). Anti-cheats change; these notes reflect the public record as of June 2026. What is here is public evidence, never an accusation about a person.