Not a competitive shooter with ranked queues and leaderboards. Not a battle royale with shrinking circles and victory screens. Something different. Something that, for a window of time, was the most compelling experience in gaming — and then was taken from us by the two forces that destroy every good thing in this industry: cheaters who couldn't leave it alone, and a publisher who decided it wasn't worth saving.

This is about DMZ. The original. The "beta" that was never really a beta — it was a living, breathing world that a community built their entire gaming life around. And this is about what happens when a game like that dies. Not with a dramatic shutdown or a farewell event, but with a s…