The most common question we get — at every demo, in every conversation, in almost every DM — is some version of this:

We understand the appeal. Verdicts are satisfying. They close the loop. They give you something definitive — this person cheated, this person didn't — and they let you move on.

Every anti-cheat system defaults to this model because the market demands resolution. Players want to know the cheater got banned. Tournament organizers want a clean/not-clean signal. Publishers want a system that takes the problem off their plate. The verdict model serves all of them, and it works — up to a point.

Opacity. VAC bans arrive with no explanation. Players don't know what triggered the ban, ca…