blog + surfaces: the hitch you feel, and what measuring it costs (#506)

The public half of PR-065, now that the feature is proven live.

The post explains the thing average framerate hides (a game can average
200 fps and still hand you an 80 ms frame), how the measurement works
without touching the game, and the version we deliberately refused to
build: strong-rig-weak-frames as a cheat signal accuses a hundred
honest players to maybe catch one, and misses the setups that read
memory fro…